![]() ![]() While they each have a special secondary attack that can be charged up, like the pistols’ ability to create a temporary sentry turret, there are no upgrades or modifications to be made, so my first shot fired with each weapon was identical to my last. Since every weapon has unlimited ammo, I basically went with a balance of the pistols for accurate ranged shots and the shotgun for its crowd-controlling spray, and effectively kept that same loadout for the majority of Metal: Hellsinger’s campaign. There’s a shotgun, dual-wielded six-shooters, an explosive crossbow, and a pair of boomerang-like blades that can be thrown at enemies from afar. On top of the default sword for melee attacks and a skull that fires underpowered projectiles, you can equip a primary and secondary weapon from a fairly limited range of just four options. ![]() There is, however, a lot of room for improvement in Metal: Hellsinger’s weapons arsenal, which isn’t quite as extensive as its enemy types. Well, when I wasn’t tapping them along to the music. Figuring out which threat to prioritise is paramount, and Metal: Hellsinger successfully shuffled its lineup to keep me constantly on my toes. Giant insectoid enemies spit acid that slows you down, shield-toting ghouls seek to blunt your attacks along with your timing, and blade-wielding behemoths lunge from long distance to knock you out of sync like a broken metronome. In each arena it’s always good to try and keep a few of these wicked weaklings around for when you need to quickly get back on tempo, since there’s a motley crew of more powerful monsters hellbent on upsetting your rhythm. Standing in for Doom’s Imps are Marionettes, weak grunts usually found in groups to be dispatched in a quick succession of finishing moves that replenish your health and keep your combo chain going. It provides an exhilarating crescendo to the carnage, and keeping the performance cranked up to 11 demands a challenging combination of rhythm and first-person shooter reflexes that had me hooked throughout each head-splitting serving of kill-spree karaoke.Įnemy waves are strategically staggered throughout each level to maintain your murderous momentum. Additionally the soundtrack, which opens each level stripped to its barest elements, slowly introduces new layers of instrumentation as you continue your killing streak until the vocals kick in when your Fury is maxed and the full song is revealed in all its teeth-rattling glory. ![]() Timing your attacks with the double-kicked drum beats increases your Fury multiplier, and the longer you can maintain a sequence of perfectly timed hits the more powerful your attacks become – and the more points you rack up, kind of like a heavier version of Pistol Whip only with more freedom of movement. Unlike Doom or Doom Eternal, Metal: Hellsinger’s bone-crushing musical accompaniments aren’t just there to accentuate your assaults, but rather they serve as your conductor in this symphony of destruction. Still, while there’s nothing here that’s going to knock Mick Gordon’s Rip & Tear out of the number-one spot in my ‘Music to Murder Demons To’ Spotify playlist, there are some standout vocal performances from contemporary metal maestros like Trivium’s Matt Heafy and Serj Tankian from System of a Down that had me moshing along like I was in the passenger seat of the Mirthmobile. Its tracklist is uniformly modern sounding, though, so old-school fans hoping for slabs of Sabbath-style classic metal or early ‘80s thrash will be left shaking their heads instead of banging them. Each level is accompanied by an original metal song, and there’s a nice blend of styles that range from infectiously melodic anthems to higher-intensity Cookie Monster meltdowns.
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